Home
 
 
News archive
 
 
About
 
 
Software
 
 
Forums
 
 
Journal
 
     
 
Development Journal
 
OddGames maintains a development journal at GameDev.net. Below is an RSS feed of the latest activity.

You can find the actual journal at OddGames Development Journal.

Medieval Story alpha update + Greenlight
Thu, 29 May 2014

Hello again!

I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are moving in the right direction.

Here follows a change log since last version:

  • Renamed game back to Medieval Story (read previous post for details).
  • Added more anti-alias modes (2x - 8x).
  • The buttons in the options screen can be right clicked to go backward when cycling choices (resolution, anti-aliasing, quality etc.).
  • The bandits are better at chasing the player.
  • Added a knife as weapon. It can be found inside a chest at the beginning of the game.
  • There are now rats in Mosscroft. They are good for practice before taking on the bandits.
  • Fixed a bug that could occur when talking to Cedric.
  • Made the enemies near the end a little bit easier.
  • Fixed a bug that made the battle music play when it shouldn't.
  • Fixed a bug that caused OpenAL not to be initialized correctly.
The list of fixes could be longer but I felt that the name change had to be released as soon as possible.

Medieval Story is now also available on steam greenlight! If you like the game please vote for it:

Posted Image


You can find the new alpha on the indiegogo campaign site.

Thanks for reading!

Read more >>


Tower construction pt. 2
Fri, 23 May 2014

I've started designing the outside walls of the tower. I want it to look a little bit weathered but not too much. Here’s a step-by-step animation that I've made while working on it.

Posted Image

The lighting is a mock-up since the rendering engine will calculate the lighting and shadows. I did a quick shade because fullbright textures look like crap most of the time. Now all that is left is the interior...

On another note, I have decided to change the name back to Medieval Story. There is an American restaurant franchise that goes by the name Medieval Times. So to prevent any trademark conflicts I’ll use the old name. Although they belong to a different industry I better be on the safe side.

The alpha demo can be found at the indiegogo campaign. Please consider supporting if you like the game. =)

Thanks for reading!

Read more >>


Tower construction.
Tue, 20 May 2014

Hello again!

New levels are taking form. This is a large stone tower set along the sea side. It's the local wise man's residence. The protagonist must seek him out to solve a number of problems. I have drawn this sketch to get a general feel for how I want the location to look:

Posted Image


Since this is a rather complex building I want to be sure all pieces fit together nicely when building the tower. I have therefore prebuilt the base structure of the tower with only simple building blocks. This allows me to determine the size of each 2d texture block before I start to draw it. Here is an animation from the level editor. It shows the progress of the construction:

Posted Image


It also allows me to test whether a navigation mesh can be built. This is a very important step to do since I want the player to be able to walk around and up the different stairs cases. No passage should be so narrow that the player can't get through.

I will be posting an update when the tower gets nearer completion. Be sure to visit my indiegogo campaign if you like this project.
Thanks for reading!

Read more >>


Medieval Times pitch and demo
Sat, 17 May 2014

Posted Image


Alpha release!


The Medieval Times Alpha demo is out! The alpha is released for demonstration purposes alongside the game's indiegogo campaign. You can find the campaign and alpha demo here.

The alpha is a short introduction to the first episode and the protagonist. The game’s plot is gradually revealed as you progress. I am pretty certain there are a few bugs that are yet to be discovered but I hope you enjoy the game nonetheless.

Screens:
Posted Image Posted Image

Posted Image Posted Image

Pitch video:

The pitch also contains some video from Nimrod the isometric editor. I hope you enjoy the video and alpha demo!

Thanks for reading!

Read more >>


     
 
Highlight:
 
Rymdraket
A multiplayer space shooter. Now available for free!