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OddGames maintains a development journal at GameDev.net. Below is an RSS feed of the latest activity.
You can find the actual journal at OddGames Development Journal.
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Stuff
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Wed, 25 Jan 2012
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Okay, time for a "I'm still going" update.
It's rather incredible how long one can work on the same thing without getting bored of it. Work on Nimrod the Isometric editor began around 2007, that's 5 years... give or take a few months. I guess that's what happens when there are no explicit goals and time is on your side. However,...
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Many drops make a river
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Fri, 28 Oct 2011
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I recently discovered that simple looking things can really eat a lot of memory. The player graphic in my game project of instance. I got this dude, you have probably seen him before:

He looks rather unremarkable. However, when you begin to count all the frames of animation this...
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New graphics
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Tue, 04 Oct 2011
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Hello again!
Just wanted to say that the Medieval Story project is still alive. I am working on GUI stuff, it's not difficult to do.. just a lot of work involved. Finding out I need more controls than I originally thought. I implement those new gadgets and suddenly some old stuff breaks, I then need to go back and fix that.. so It is a bit back and...
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Story writing
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Tue, 06 Sep 2011
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Hello again, another evening to write a journal post. This time without fancy pictures (look at previous posts if you want fancy pictures). This post will also be a bit different from previous posts. I am going to discuss/think out loudly how I should tackle story writing and neighbouring systems.
As can be seen in the past I am in the process of designing...
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Equipment and clothing
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Fri, 26 Aug 2011
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Been doing some artwork to be used with the new player graphics system. Lots of tedious repeating, making sprite sheets for different equipment and weapons. Trying to get the different layers sort correctly.
Right now I have eight different animations for the main character:
- Idle
- Walk
- Run
- Jump
- Combat posture
- Attack swing
- Parry
- Death
All...
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Work work
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Mon, 15 Aug 2011
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An update to say that the main character will have interchangeable parts. What this means is it will be possible to drag different equipment in the inventory window to the character's inventory representation.
This is somewhat cumbersome to do in a 2D game (in a 3D game it's pretty trivial). I have decided to bake the different equipment that the...
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You talk the talk...
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Thu, 21 Jul 2011
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A follow-up on the last dialog post. I have decided to add portraits to the characters that have dialog scripts and this is the first portrait. I like how it turned out =) I have yet to decide how large the portraits will be, maybe I need to rearrange some of the items in the dialog window. Here's a quick mock-up of how it could look:
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Rymdraket
A multiplayer space shooter. Now available for free!
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